Project motivation

The main objective of the project is to help VET-teachers teach and students learn entrepreneurship by playing. To achieve the main goal, we set two more objectives. To develop:

– An Educational Game in Digital Entrepreneurship for VET-Students, based on the formal training requirements in entrepreneurship and EntreComp framework, that will enable them LEARN and TEST business ideas in the area of digital technologies

– Digital resources: game boards, business tools, video tutorials and scenarios for digital startups to play out in by the game

Educational Game in Digital Entrepreneurship
Project Results

Entrepreneurship scenario 1: EdTech

Excerpts are optional hand-crafted summaries of your content that can be used in your theme. Learn more about manual excerpts.

Entrepreneurship scenario 2: IoT

Excerpts are optional hand-crafted summaries of your content that can be used in your theme. Learn more about manual excerpts.

Entrepreneurship scenario 3: Blockchain

The objectives of the game are to develop an entrepreneurial initiative in the field of digital technologies by completing the most important things that an entrepreneur needs to do – from developing a business idea, to presenting it to potential investors and obtaining funding.

Printable EGIDEV Game resources

Excerpts are optional hand-crafted summaries of your content that can be used in your theme. Learn more about manual excerpts.



PARTNERS