Entrepreneurship scenario 1: EdTech

Entrepreneurship scenario 1: EdTech

 

EdTech Scenario Examples

  1. A platform to serve as a meeting place for all stakeholders in the education sector

Problem

The stakeholders in the Educational sector in EU need a place, where to find courses, practice examples, education content development tools, etc.

Potential Solutions

  • Creating a platform where teachers can exchange experience, educational content, etc.

Examples

European School Education Platform

The platform is the meeting point for all stakeholders in the school education sector – school staff, researchers, policymakers – to find news, interviews, publications, practice examples, courses and partners for their Erasmus+ projects. It is also the home of eTwinning, a space for teachers and school staff to collaborate and develop projects.

EPALE -Electronic Platform for Adult Learning in Europe

EPALE is a European, multilingual, open membership community of adult learning professionals, including adult educators and trainers, guidance and support staff, researchers and academics, and policymakers.

 

  1. e-Learning

Problem

Remote access to quality courses and opportunities to acquire professional certificates.

Potential Solutions

  • E-Learning platform that allows various educational institutions to publish their training courses. The platform works as a content integrator,
  • An E-Learning platform specialised in a specific field,
  • E-Learning platform supported by an independent organization that specializes in remote certification exams

Example

Coursera

Coursera is one of the most popular platforms for Massive open online courses (MOOCs). It offers hundreds of online courses from accredited educational institutions in a variety of languages. Coursera offers numerous free and paid courses. There are also free courses that prepare you for taking certification exams, but the exams are paid.

  1. VR Education

Problem

The implementation of VR-education requires an appropriate technological environment for creating and playing VR-learning content

Potential Solutions

  • Open Source VR-platform,
  • Universal VR-player,
  • Studio for the development of VR-lessons
  • Digital twins

Еxample

AxonPark

Axon Park is a dynamic immersive and interactive 3D education platform using emerging technologies like VR and AI. It uses AI to offer personalized learning experience for each student. Originally developed for immersive medical education, AxonPark is expanding to support a wide range of topics such as engineering, architecture, science, languages, and more.